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Dots and Boxes strategy: chains, loops and control

For players who know the rules but keep losing the end of the game. You'll learn why the third side matters, what chains and loops are, the double-dealing move that wins endgames, and how to count chains on each Suvi board.

Play Dots and Boxes

How a game really goes

Most games pass through three stages. First, both players draw safe lines that give nothing away. Then the safe lines run out, and the boxes have formed chains and loops. Finally someone has to open one, and the player in control takes most of what is left. Good players win the game at the change from the second stage to the third.

Stage one: don't draw the third side

A box with three sides drawn is a gift: your opponent closes it and draws again. While safe lines remain, never draw a box's third side, and take any box you are offered. A line is safe if neither box beside it ends up with three sides.

Keep an eye on how many safe lines are left. When only a handful remain, each one matters, because whoever draws the last safe line forces the other player to open something.

Chains and loops

Short chains are small change. Long chains and loops decide the game.

The double-dealing move

Say your opponent opens a chain of five, and another long chain is still waiting. Taking all five looks obvious, but then you must draw again and open the next chain for them. The stronger play:

  1. Take the boxes one by one until two are left.
  2. Instead of taking the fourth box, draw the line at the far end of the chain. The last two boxes now form a closed pair with one undrawn line between them.
  3. Your opponent takes both with that one line (a double-cross) and then has to draw again, opening the next chain for you.
A chain of five is opened for you
YouThis chainNext chain
Take all five5–0You must open it
Take three, give two3–2They must open it

Giving two boxes back keeps control. With a loop it costs four: take all but four, then draw the line between the middle two of them, leaving two pairs. On the last chain of the game, never decline: take everything. On Suvi you never have to take a box, so the double-dealing move is always open to you.

When you have to open something

If you are the one forced to give boxes away, give as little as you can, in this order:

  1. Single boxes and pairs. Open a pair by drawing the line between its two boxes. Opened at an end instead, it lets your opponent decline both boxes with a double-dealing move and keep control for the price of two.
  2. Loops, usually before long chains. To keep control on a loop your opponent must hand back four boxes rather than two.
  3. Long chains last, shortest first.

Counting chains: who gets control

Control usually goes to whoever does not have to open the first long chain, and there is a counting rule for it, known as the long chain rule. Add the number of dots on the board to the number of long chains there will be at the end. The first player wants that total to be even; the second player wants it odd. Loops don't count.

BoardDotsBoxesFirst player wants
Small169An even number of long chains
Standard2516An odd number
Large3625An even number

The second player wants the opposite on each board. In the middle game, while boxes still have only one or two sides, steer towards your number: break a growing chain into short pieces, or let two runs join into one long chain, whichever moves the count your way. A box or two given away early is a fair price if it changes who must open the first long chain. The small board has only a few chains, which makes it the best place to practise counting.

Playing Suvi's computer

If you only remember three things

  1. Never draw a third side while a safe line exists.
  2. When a long chain is opened for you and more are to come, take all but two and give the last two back.
  3. Count dots plus long chains, and fight for the total you need.

Try the double-cross on the small board against Medium, then take it to the standard board.

Questions

What is a double-cross in dots and boxes?
It is a single line that completes two boxes at once. You force your opponent into one with the double-dealing move: by leaving them a closed pair at the end of a chain, you make them take two boxes and then open the next chain for you.
Should I always take a box when I can?
Almost always. The exception is the end of a long chain or loop when more long chains are still to come: giving back the last two boxes, or four in a loop, keeps control and usually wins far more later.
Do I have to take a box I can close?
No. On Suvi you may draw any line on your turn. Closing a box simply gives you another line, which is why declining the last two boxes of a chain is allowed.
Can dots and boxes end in a draw?
Only on the standard board, which has 16 boxes and can finish 8 each. The small board has 9 boxes and the large board 25, so someone always wins.
Which board size is best for learning?
The small board. With 9 boxes the chains are short and few, so you can see exactly why giving two boxes back wins, and a game takes a couple of minutes.

Play it now

Dots and Boxes is free on Suvi, on your phone or computer, no download. Also: Dots and Boxes 4×4 dots · Dots and Boxes 6×6 dots · Dots and Boxes vs Computer · 2 Player Dots and Boxes · Dots and Boxes With a Friend Online.

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Written by Brasslight Games · Updated 29 October 2026