Suvi

Guides › Snake

Snake tips: how to beat the daily maze

For anyone chasing the daily target with a thumb. How Suvi's maze, portals and sixty-second clock really work, and the habits that add apples to every run.

Play Snake

How the daily run works

The snake waits after you press Play, and the clock doesn't start until your first swipe. Look at the maze and plan your first route before you move.

Read the maze before you set off

Steering with a swipe

Swipe anywhere on the board: a short flick is enough. You don't need to lift your thumb between turns; keep it down and change direction to chain turns together.

Prefer buttons? Tap the arrows under the board. On a computer, use the arrow keys or WASD; Space pauses, and the game pauses itself if you switch away.

Use the wrap and the portals

The quickest route to an apple is often off the edge. The board is 16 wide, so an apple more than eight columns away is nearer the other way round. It's 22 tall, so the same goes for an apple more than eleven rows away.

Portals keep your direction, so check what lies beyond the far twin before you go in:

Your body follows you through, so for a moment you're on both sides of the board. Don't turn back towards the portal you just used.

Playing the clock

A crash keeps your score but ends the run, so the cost of a risky shortcut is whatever you'd have eaten in the time left. Early in the run that's a lot: take the safe route. With a few seconds left it's almost nothing, so that's the time to cut corners.

You can move into the square your tail is just leaving, unless you've just eaten and are still growing. Following your own tail is a safe way to wait while you work out a route.

When the snake gets long, stop zigzagging across open space. Keep your body to one side so the open part of the board stays in one piece.

The revive

Once per daily run, if you crash with more than five seconds left and at least three apples, you can take a revive and carry on, free while Suvi is new. You go back to the start square, three squares long, with your score kept, and the clock waits for your next swipe. A short snake again is a real help late in a run, so it's often worth it. Classic has no revive.

Classic mode, and three things to remember

Classic is an open board that wraps, with no walls, no portals and no clock; your best length is kept. The speed stops rising at thirty apples, so after that it's about space, not reflexes. Sweep the board in lanes: run a row, U-turn with two swipes, run the next one back. Your body fills the board in order and the open space stays in one piece.

  1. Plan the first route before you swipe: the clock waits.
  2. Use the wrap and the sideways portal jump.
  3. Play safe early, take risks only at the very end.

Try it on today's maze.

Questions

Why didn't my turn happen?
A swipe straight back the way you're going is ignored, as is a swipe the way you're already heading, and only two turns can wait in line at once. A turn also takes effect on the next step, so at speed swipe a square early.
Does crashing lose my score?
No. The run ends but every apple you ate counts, and you can run the daily maze again to try for a better score.
Does the clock run before I move?
No. The sixty seconds only count while the snake is moving. It waits for your first swipe at the start and again after a revive.
Can I go through my own tail?
You can move into the square your tail is leaving, as long as you aren't still growing from an apple. Any other part of your body ends the run.

Play it now

Snake is free on Suvi, on your phone or computer, no download. Also: Snake Classic.

More guides

Written by Brasslight Games · Updated 29 October 2026