About Draughts on Suvi
This page opens straight into Draughts (checkers) for two players on one device, the way the game is meant to be played: across the kitchen table, on the sofa or on a long train ride. Take turns moving on the dark squares; captures are compulsory and the board shows them, and a piece that reaches the far side is crowned a king. Type your names if you like and the score keeps count across games; choose who goes first, or let the coin decide. Playing alone? The computer plays at three levels, and a friend far away can join by link.
How to play
- Choose vs Computer (Easy, Medium or Hard) or Two players, and who goes first.
- Tap one of your pieces, then tap a lit square to move it one square diagonally forward.
- Jump an enemy piece to capture it. If you can capture you must; for a double jump, tap each landing square in turn.
- Reach the far row to crown a king, which can move backwards too. Take every enemy piece, or leave them no move, to win.
Controls
On a phone or tablet: Tap a piece, then tap where it goes; lit dots show the legal squares, including each step of a multi-jump. Tap the piece again to put it back. Undo and Hint sit under the board.
On a desktop: Click a piece, then click where it goes. Or use the arrow keys to move between squares and Enter to pick and place; Escape puts a piece back. U undoes, H asks for a hint.
Tips
- Keep your back row filled for as long as you can: while it is guarded, your opponent can't crown a king.
- Because captures are forced, you can offer one piece to drag an enemy piece into a double jump for you.
- Pieces on the edge can't be jumped, but they also guard less of the board. The centre squares matter most.
- When you are ahead, trade pieces: one extra piece counts for far more when there are only a few left.
- A lone king is safest in a double corner, the corner with two dark squares side by side.
Read the full guide: “Draughts strategy: how to win at checkers” →
Questions
- Is this checkers?
- Yes. Draughts is the British name and checkers the American one for the same game: an 8×8 board, twelve men each, forced captures, and kings that move one square in any diagonal direction. Kings don't fly across the board as in some other countries' rules.
- Do I have to capture?
- Yes. If any capture is available you must make one, though you may choose which. A piece that can jump again after a capture must keep going in the same turn, unless it has just been crowned, which ends the move.
- How does a game end in a draw?
- When forty moves each go by with no capture, or the same position comes round a third time with the same player to move.
- How good is the computer?
- Easy plays like a beginner and gives pieces away. Medium looks a few moves ahead and is a fair fight. Hard searches deep combinations and is tough for most club players.
- Can I play against a friend?
- Yes. Choose Two players to share one phone and pass it after every move. To play someone in another room or another country, choose Online with a friend and send the invite link. There's no account to make: it asks once for your date of birth, and online play isn't open to under-13s.
- Is it free?
- Yes. Every way to play draughts here is free: the computer at three levels, two players on one phone, or a friend online by link. There's no account to make, and your wins and losses at each level stay on this device.
More Draughts
Similar games
- Four in a Row — Drop discs, line up four. Play the computer or a friend on one phone.
- Nine Men's Morris — Place, slide and fly your nine pieces. Make mills, take theirs.
- Chess Puzzle — One tactic a day. Find the winning move.
Who made it
Draughts is a Suvi Original, written and tested by Brasslight Games. Every puzzle is generated and checked by our own tools; nothing is copied from another site.