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Four in a Row strategy: how to win more games

For anyone who knows the rules and wants to win more often. You'll learn why the centre matters, how threats and traps work, the odd-and-even row rule that settles close games, and a plan for beating the Hard computer.

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Why the centre column matters

Not every square is worth the same. The table shows how many different lines of four pass through each square of the board. A disc in the middle of column 4 sits on 13 possible lines; a disc in a bottom corner sits on only 3.

Lines of four through each square (top row first)
3457543
46810864
5811131185
5811131185
46810864
3457543

So build from the middle outwards. If you start, drop your first disc in column 4. Computer analysis has shown that with perfect play the starting player wins, but only by opening in the centre column; open anywhere else and a perfect opponent can at least draw. Nobody plays perfectly, but the lesson stands: going first is an edge, and the centre is where it lives.

If your opponent opened in the centre, stacking your disc on top of theirs is a sound reply.

Threats: the squares that win

A threat is an empty square that would complete four of your discs. Some threats can be played straight away; others hang in the air because the square underneath is still empty. Before every move, run through this list:

  1. Can you win now? Take it.
  2. Can your opponent win now? Block it.
  3. Would your disc land just under one of their threats? Then they win by dropping on top. Pick another column.
  4. Would it land just under one of your own threats? Then they simply block on top and your threat is gone. Leave that column alone too.

Those last two points are the heart of the game. A square directly below a threat is poisoned: whoever drops into it either hands over a win or wastes their own. As columns fill up to poisoned squares, the fight becomes about who runs out of safe moves first.

Two threats at once

One threat can always be blocked. Two cannot, so most winning attacks aim for two at once. Three shapes to look for:

The bottom row is where beginners lose most often:

The bottom row, before and after X plays column 5
1234567
Before··XX···
After··XXX··

Now columns 2 and 6 both win, and O can only block one. Answer two in a row on the bottom with a disc beside them before the third arrives.

Odd and even rows: the rule that settles close games

Number the rows 1 to 6 from the bottom. Near the end of a tight game, every column left has a poisoned square in it, and someone is forced to play underneath a threat because there is nowhere else to go. Having to move when every move hurts you is called zugzwang, and in four in a row it follows a simple pattern.

Each column holds six discs, an even number. Imagine the second player drops every disc straight on top of the first player's last one. Then in every column the first player fills rows 1, 3 and 5 and the second player fills rows 2, 4 and 6. Real games are messier, but when the safe moves run out the board tends to settle that way: odd squares to the first player, even squares to the second.

You movedStrong threatsWhy
FirstRow 3 or 5 (odd)When the other columns fill, your opponent is the one forced to play under it
SecondRow 2, 4 or 6 (even)Keep answering on top of their disc and the even squares come to you

A threat on the wrong rows still poisons a square for your opponent, but rarely wins on its own. And when both players have a threat in the same column, the lower one comes due first.

How to beat the Hard computer

If you only remember three things

  1. Play from the centre out; column 4 is worth the most.
  2. Never drop a disc just under a threat, theirs or yours.
  3. Going first, build threats on rows 3 and 5; going second, on rows 2, 4 and 6.

Try it now: play Four in a Row against Medium and spot the poisoned squares as they appear. Or browse more two-player games.

Questions

Is it better to go first in four in a row?
Yes. The starting player gets first claim on the centre and, with perfect play from column 4, can always win. Between ordinary players the edge is smaller, which is why Suvi swaps the starter after every game.
What does zugzwang mean in four in a row?
It is the point late in the game where every column you can play either hands your opponent a win or spoils your own threat, but you still have to move. The odd and even row rule is a way of making sure it is your opponent who gets stuck.
Why won't the computer play in a certain column?
Usually because its next disc there would land just under one of your threats, and you would win on top of it. When a strong player leaves a column alone, look for the threat they are respecting.
How do I stop a double threat?
Once it is on the board you usually can't, so stop it a move earlier. Block a bottom-row two before it becomes three, and when your opponent has a threat waiting, don't let them build a second one directly above it.

Play it now

Four in a Row is free on Suvi, on your phone or computer, no download. Also: Four in a Row vs Computer · 2 Player Four in a Row · Four in a Row With a Friend Online.

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Written by Brasslight Games · Updated 29 October 2026