Suvi

Guides › Tidy

Tidy tips: sort every shelf in fewer moves

For anyone who finishes the room but wants to match par. The rules exactly as Suvi plays them, how to plan with the empty shelves, and the habits that save moves.

Play Tidy

The rules, exactly

Seven kinds of four is 28 items on 36 spaces, so you have just eight spare spaces to work with. Every good plan is about spending those well.

What par means

Par is the fewest moves our solver can find for the room. For the room sizes Suvi uses, the solver searches until it has proved there's no shorter way, so matching par is a perfect tidy. On the daily it's usually in the low to mid twenties.

A rough guide to where the moves go: each group of identical items sitting in the wrong place needs at least one move, and a group moved together counts once. So the fewer times you break a group up, the closer you'll get.

Join before you park

The best move puts items straight onto their own kind. Parking items on an empty shelf costs a move now and usually another later. Compare two ways to sort part of a room, listed bottom to top:

Four shelves, two kinds
ShelfBottom to top
1jar, mug, mug
2mug, jar, jar, jar
3mug
4empty

Parking the three jars on shelf 4 first takes four moves. Joining takes three, and shelf 4 is never touched:

  1. Shelf 1 to shelf 3: both mugs go together. Shelf 3 has three mugs.
  2. Shelf 2 to shelf 1: all three jars land on the jar. Four jars, finished.
  3. Shelf 2 to shelf 3: the last mug. Finished.

Using the empty shelves

Look one item down, and keep pairs together

Before you lift anything, look at what it will uncover and where that will go. A move that uncovers a useful item is worth more than one that only tidies the top.

Two identical items on top move in one go, so where you can, wait until a pair is together before moving it. Watch the room left on the shelf you're moving to: if it only has space for one, the pair splits and you'll need another move for the second. Finish nearly-done shelves early, too: a shelf with three of a kind and the fourth on top somewhere is one move from being out of the way for good.

Undo is free, so use it to think

Undo takes a move off your count completely, so trying an idea and taking it back costs nothing. Restart puts the room back as it began and resets your moves; if you've taken an extra shelf, it stays.

If you only remember three things

  1. Join items to their own kind before parking anything.
  2. Keep one shelf empty for as long as you can.
  3. Over par? Undo or restart and try a different first few moves.

Try it on today's room, or warm up with a few rooms of Tidy Endless, which starts with five kinds and adds one every two rooms, up to nine.

Questions

Does undo count as a move?
No. Undo takes the move off your count, so your total only includes the moves you kept.
Why did only some of my items move?
The shelf you chose only had room for some of them. As many as fit go across and the rest stay put, so check the space first if you want a pair to move together.
Do I have to fill the empty shelves?
No. A room is finished when every shelf holds four of one kind or nothing at all, so the spare shelves end up empty.
Can I beat par?
Not with the shelves you started with: par is the shortest solution there is, and on the daily our solver proves it before the room goes live. With an extra shelf you can sometimes finish under it.

Play it now

Tidy is free on Suvi, on your phone or computer, no download. Also: Tidy Endless.

More guides

Written by Brasslight Games · Updated 29 October 2026