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Sea Battle strategy: hide well, hunt smart

For players who know the rules and want to sink the enemy fleet in fewer shots. Placement first, then a search pattern, then how to finish a ship and read the board the way the Hard computer does.

Play Sea Battle

Know the fleet

Suvi's sea is 10×10, with columns A to J and rows 1 to 10. Each side hides five ships, laid straight across or down:

ShipSquares
Flagship5
Cruiser4
Frigate3
Corvette3
Patrol boat2

That is 17 ship squares out of 100, so most shots miss; the skill is in missing less. Two Suvi rules shape everything below. You fire one shot per turn, hit or miss. And when a ship goes down you are told which one, so you always know exactly what is still afloat. Ships may touch, but never overlap.

Placing your fleet

Searching: the chequerboard and beyond

Every ship is at least two squares long, so each one must cover at least one square of a chequerboard pattern. Fire only at those squares and you can't miss a ship entirely: within 50 shots, every ship has been hit at least once.

The pattern in one corner (● = fire here)
●·●·●
·●·●·
●·●·●

Then tighten the net as ships sink:

Hunting a ship down after a hit

  1. Fire next to the hit. Try up, down, left and right, starting with the direction that has the most open water, because a long ship needs room.
  2. Two hits make a line. Keep firing along it until you miss, then go back and work the other end.
  3. Check the sinking message. If you hit four squares in a line and the message says you sank the frigate, which is three long, one of those hits belongs to another ship lying alongside. Hunt around the spare hit before you go back to searching.
  4. Return to your pattern, crossing off the squares the sunk ship used.

This is roughly how the Medium computer plays: a chequerboard search, then a hunt around every hit until the ship sinks.

Read the board like the Hard computer

Hard works out every position each remaining ship could still be in and fires where the most of them overlap. While a ship is wounded, it only counts positions that explain the hits. You can do a rough version in your head:

Three things to remember

  1. Search on a chequerboard, and widen the spacing as the small ships sink.
  2. After a hit, finish the ship before searching again, and check the sinking message against your hits.
  3. Against the computer, the squares around a sunk ship are always water.

Put it to work: play Sea Battle against Hard and try to sink its fleet in fewer shots than it needs for yours. More head-to-head games are in two-player games.

Questions

What is the best first shot in sea battle?
There is no magic square, but a shot near the middle on your chequerboard pattern has more possible ship positions running through it than one near an edge. Against a person who likes hiding ships on the edges, the edges may pay better.
Do I get another shot after a hit?
Not on Suvi. You fire one shot per turn, hit or miss, and so does your opponent. Some house rules give an extra shot for a hit; Suvi keeps strict turn and turn about.
Can I undo a shot?
No. Because each fleet is hidden, Sea Battle has no Undo, even against the computer. What you can use is a hint, which shows the square the Hard computer would fire at in your place.
Does the hint look at the enemy fleet?
No. It reasons exactly like the Hard computer, from your hits, misses and sunk ships only. It points at the most likely square, not a sure one, so a hint can miss.
Why does the Hard computer fire at the middle first?
Because more ship positions pass through the middle squares than through the edges. Hard fires where the most positions overlap, and at the start of a game that is the center of the sea. Easy fires at random and Medium works through a chequerboard.

Play it now

Sea Battle is free on Suvi, on your phone or computer, no download. Also: Sea Battle vs Computer · Sea Battle With a Friend Online.

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Written by Brasslight Games · Updated 29 October 2026