About Dominoes on Suvi
Fives and Threes is the dominoes game played in British pubs and clubs, with its scores kept on a cribbage board. After every tile you lay, the two open ends of the line are added up. If the total divides by five, you score one point for each five in it; if it divides by three, one for each three; 15 does both, so it scores 3 fives and 5 threes, 8 points. A double at an end counts both halves. There's no drawing: if nothing fits, you pass. Going out earns one more point, and the first to exactly 61 wins. On Suvi a scorer beside the table shows every count as it happens (5 + 10 = 15: 3 fives and 5 threes = 8), so it's an easy game to learn, and the computer plays at three levels.
How to play
- You each get seven tiles from a double-six set; the rest stay out of play. The first player puts down any tile.
- Match a number on one of your tiles to an open end of the line. Tap the tile, then a lit end (or drag it there).
- After each tile, add the two ends (a double at an end counts both halves). A multiple of 5 scores a point per five, a multiple of 3 a point per three: 15 scores 3 + 5 = 8.
- If nothing fits, you pass. Playing your last tile scores 1 more point, and a new hand is dealt.
- The first to exactly 61 wins at once; a score that would take you past 61 doesn't count.
Controls
On a phone or tablet: Tap a tile, then tap one of the lit ends of the line (or drag the tile there). Pass appears when nothing fits. The scorer under the table shows each count.
On a desktop: Click a tile, then a lit end, or drag it there. Left and right arrows choose a tile, up and down choose an end, Enter plays, P passes, H asks for a hint.
Tips
- Know the scoring totals by heart: 3, 5, 6, 9, 10, 12, 15, 18 and 20. Fifteen, worth 8, is the one to aim for.
- A double at an end counts twice, so the 5-5 or the 6-6 at an end can turn an ordinary play into a big one.
- Before you play, look at the total you leave behind: don't hand your opponent an easy 15.
- Near 61, count exactly. A play that would take you past 61 scores nothing, so sometimes a small score is the winning one.
- Hold on to a tile that can score off a common number rather than playing it for nothing.
Questions
- How does scoring work in Fives and Threes?
- After each tile, add the two open ends of the line. If the total is a multiple of 5 you score its number of fives; if it's a multiple of 3, its number of threes. 5 scores 1, 6 scores 2, 9 scores 3, 10 scores 2, 12 scores 4, 15 scores 8 (3 fives and 5 threes), 18 scores 6 and 20 scores 4. Totals like 7, 8, 11 or 13 score nothing.
- How do doubles count?
- A double at an open end counts both of its halves, so a 6-6 at one end and a 3 at the other make 12 + 3 = 15, worth 8 points. Once both sides of the double are covered it no longer counts. The first tile on its own counts its whole total, so leading the 5-5 scores 2 for its ten.
- What happens when nobody can play?
- There is no drawing in Fives and Threes: if no tile fits, you pass and the other player carries on. When neither of you can play, the hand is over with no extra points, and a new hand is dealt. Playing your last tile scores 1 more point.
- Why is the game played to 61?
- Fives and Threes is scored on a cribbage board, which has 61 holes for each player in a pub game. The first to land exactly on 61 wins at once, even in the middle of a hand; a score that would take you past it is lost.
- Can I play Fives and Threes with a friend?
- Yes. Share one device as Two players, with a pass-the-device screen between turns so your tiles stay hidden, or choose Online with a friend and send the link. It's free, with no account and nothing to download.
More Dominoes
Similar games
- Backgammon — Race your checkers home, hit the blots. Play the computer or a friend on the same screen.
- Mahjong — Match free pairs to clear the layout. One new layout a day, always solvable.
- Solitaire — Klondike, Spider and Free Cell. A winnable daily deal in each.
Who made it
Dominoes is a Suvi Original, written and tested by Brasslight Games. Every puzzle is generated and checked by our own tools; nothing is copied from another site.